Playful identities : the ludification of digital media cultures /

In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...

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Bibliographic Details
Online Access: Access full-text online via JSTOR
Other authors / contributors: Frissen, Valerie (Editor), Lammes, Sybille (Editor), Lange, Michiel de, 1976- (Editor), Mul, Jos de, 1956- (Editor), Raessens, Joost, 1960- (Editor)
Imprint: Amsterdam : Amsterdam University Press, [2015]
Format: Electronic
Language:English
Subjects:
Series:MediaMatters.
Table of Contents:
  • Machine generated contents note: 1. Homo ludens 2.0: Play, media, and identity / Joost Raessens
  • part I Play
  • Introduction to Part I / Joost Raessens
  • 2. Playland: Technology, self, and cultural transformation / Kenneth J. Gergen
  • 3. Spiritual play: Encountering the sacred in World of Warcraft / Stef Aupers
  • 4. Playful computer interaction / Daniel Cermak-Sassenrath
  • 5. Playful identity in game design and open-ended play / Tilde Bekker
  • 6. Breaking reality: Exploring pervasive cheating in Foursquare / Rene Glas
  • 7. Playing with bits and bytes: The savage mind in the digital age / Valerie Frissen
  • part II Media
  • Introduction to Part II / Joost Raessens
  • 8. Location-based mobile games: Interfaces to urban spaces / Jordan Frith
  • 9. playful use of mobile phones and its link to social cohesion / Rich Ling
  • 10. Digital cartographies as playful practices / Sybille Lammes
  • 11. Ludic identities and the magic circle / Gordon Calleja
  • 12. Play (for) time / Patrick Crogan
  • 13. Playful identity politics: How refugee games affect the player's identity / Joost Raessens
  • part III Identity
  • Introduction to Part III / Joost Raessens
  • 14. Playing out identities and emotions / Jeroen Jansz
  • 15. Playing with others: The identity paradoxes of the web as social network / Jeroen Timmermans
  • 16. New media, play, and social identities / Leopoldina Fortunati
  • 17. Playing life in the metropolis: Mobile media and identity in Jakarta / Michiel de Lange
  • 18. conflicts within the casual: The culture and identity of casual online play / Frans Mayra
  • 19. Afterplay / Jos de Mul.