Search Results - "Lego"

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  1. 1

    The place of play : toys and digital cultures by Lauwaert, Maaike

    Imprint 2009
    Table of Contents:
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    Electronic
  2. 2

    Star Wars and the history of transmedia storytelling

    Imprint 2017
    Table of Contents: “…Adapting the Death Star into LEGO /…”
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    Electronic
  3. 3

    Eastern rugs and carpets.

    Book
  4. 4

    Adaptation in the age of media convergence

    Imprint 2019
    Table of Contents: “…Spreadability and The LEGO Movie; Joyce Goggin; 9. Localization as Adaptation in the Wolfenstein Franchise; Werner Schäfke; Index…”
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    Electronic
  5. 5

    Ananias Leki Dago : photographe by Le Goff, Yann

    Imprint 2003
    Check for access via Internet Archive
    Book
  6. 6

    Mirroring evil : Nazi imagery/recent art

    Imprint 2001
    Table of Contents: “…Maciej Toporowicz's Eternity #14, 1991 -- Mirrors of innocence and violence : Alain Sechas's Enfants gates, 1997 -- Toying with terror : Zbigniew Libera's LEGO concentration camp set, 1996 -- Fashioning terror : Tom Sachs's Giftgas giftset, 1998, and Prada Deathcamp, 1998 -- Staging depravity / Mat Collishaw's Burnt almonds (Gustav and Helga), 2000.…”
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    Book
  7. 7

    Early Computer Science Education - Goals and Success Criteria for Pre-Primary and Primary Education by Bergner, Nadine Prof. Dr, Köster, Hilde Prof. Dr, Magenheim, Johannes Prof. Dr, Müller, Kathrin, Romeike, Ralf Prof. Dr, Schroeder, Ulrik Prof. Dr, Schulte, Carsten Prof. Dr

    Imprint 2023
    Table of Contents: “…1.2 Computer Science as a Science1.3 Construction in Computer Science1.4 Similarities and Differences in Computer Science in Comparison1.5 Computer Science and Computer Science Education1.6 The Relationship of Computer Science Education, Media Education & Digital Education1.7 Conclusion: Computer Science Education for all2 Foundation of Goals on the Children's Level2.1 Children in Digital Worlds2.2 Foundations of Learning Psychology2.3 Access to Computer Science for Children2.4 International Comparison: Curricula and their Classification in the Competence Model2.5 Placing the International Standards Within the Framework of a Competence Model for Computer Science Education at the Primary Level2.6 Results/Conclusion3 Goals at the Level of the Children3.1 Overarching Basic Competencies3.2 Motivation, Interest and Self-Efficacy of Computer Science3.3 Computer Science Competencies of Children3.4 Prioritisation of Specific Competence Expectations at the Level of the Children4 Goals for Early Childhood Educators and Primary School Teachers4.1 Motivation, Interest and Self-Efficacy4.2 Attitudes, Approaches and Understanding of Roles4.3 Computer Science Competencies4.4 Computer Science Didactic Competencies4.5 Key Competencies for Dealing With Digital Media4.6 Conclusion/Recommendations5 Examples of Prioritised Competence Domains for Computer Science Education5.1 Examples of Early Computer Science Education5.2 Summary Heat Map of Priority Setting in the Examples6 Prerequisites for Successful Early Computer Science Education6.1 General Conditions for Successful Implementation6.2 Measuring Instruments to Determine the Prerequisites for Success7 ConclusionB Professional Recommendations for Informatics Systems (Nadine Bergner, Kathrin Müller)1 Introduction2 Overview of Possible Informatics Systems3 Description and Technical Assessment of Individual Informatics Systems3.1 Cubetto Robot from Primo Toys3.2 Beebot from Terrapin3.3 KIBO from KinderLab Robotics3.4 Ozobot/Ozobit from Evollve Inc.3.5 LEGO WeDo 2.03.6 Dash & Dot from Wonder Workshop3.7 Scratch and ScratchJR3.8 Makey Makey from JoyLabzLLC3.9 LEGO Mindstorms (NXT & EV3)3.10 Arduino Microcontroller with ArduBlock4 Recommendations5 ConclusionConclusion and Outlook -- How the "Haus der kleinen Forscher" Foundation uses the findings ("Haus der kleinen Forscher" Foundation)1 Recommendations from the Expert Reports as a Basis for the (further) Development of the Foundation's Substantive Offerings1.1 Motivation, Interest and Self-Efficacy when Dealing with Computer Science1.2 Computer Science Process Domains1.3 Computer Science Content Domains1.4 Computer Science Didactic Competencies1.5 Attitudes, Mindsets and Understanding of Roles with Regard to the Design of Computer Science Education2 Digital Education -- A Chance for Good Early STEM Education for Sustainable Development3 Scientific Monitoring and Evaluation of the Professional Development Workshops4 Outlook -- Organisational Development in Educational InstitutionsReferencesAppendixIllustration Credits"Haus der kleinen Forscher" FoundationEnglish Publications issued by the "Haus der kleinen Forscher" Foundation to date…”
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    Electronic
  8. 8

    Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung

    Imprint 2023
    Table of Contents: “…Anwendung und Gestaltung von Spielen mit pädagogischer Intention Tim Raupach: Authentizität der Referenz und der Form: Geschichtsdarstellungen in Computerspielen Teil 3: Soziale und gesellschaftliche Kontexte digitaler Spiele Andreas Rauscher: Spielerische Passagen -- Games in transmedialen Kontexten Sonja Ganguin und Anneke Elsner: Von Level zu Level -- Identitätsarbeit Jugendlicher durch Computerspiele Josefa Much und Johannes Fromme: Die Darstellung weiblicher Charaktere in Computerspielen Hanns Christian Schmidt: Bausteine einer postdigitalen Computerspielkompetenz: Ludische Literalität und Lego-Steine Benjamin Beil: Computerspiele im Museum Florian Kiefer: Ein Entwurf zur strukturalen Analyse des sozialen Live-Streaming-Portals twitch.tv Verzeichnis der Autorinnen und Autoren…”
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    Electronic
  9. 9

    Iconic designs 50 stories about 50 things

    Imprint 2014
    Table of Contents: “…Princess Telephone, USA (Henry Dreyfuss for Bell Telephone, 1959)37. LEGO, Denmark (Ole Kirk Christiansen, 1958) 38. Barbie, USA (Mattel, 1959)39. …”
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    Electronic eBook
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